Category: Uncategorized

  • Flyover morning

    20251027

    • If a good business model, it copied not made cheaper in labor or at a loss
      • If good business model, it utilizes sourcing material that has the most competitive pricing
  • Battleship hiking question

    20251025

    Obeyed and rose timely

    Brush squat moisturize

    Board game

    Battle ship game you cannot see opponent side

    Simple left or right hiking

    21 questions

    **snatched free for freeing scripture

    Give away free for a freeing scripture

    First to email free mee each 7 days

    Yes I am trying to share the good news

    Every box will have scripture on it

    You can reconstruct the box

    Inside out to be blanket

    And put God in the box**

    Game name: commoners

    Rule . Agree on style: 1v1 race, 1vA competitive, 1+ collab race, 1+ collab competitive

    •   Examples:
      • Single Racer qualities: track running, bowling, high jump, shooting target, Olympic lift, shockput
        • self controlled, natural external factors, personal records, recognition for self discipline
      • Single Competitive qualities: shuffle board, Cornhole
        • Partial self controlled, proportionally partially adversary controlled, personal records, recognition for self discipline and adversary adaptation
      • 1+ collab race quality: Olympics USA vs world for medals, company compete for customer sales,
        • Partial contributor in team control, no adversary, helpful external influence, team records, team recognition for team discipline.
      • 1+ Collab competitive quality: volleyball team, basketball team
        • Partial Contributor in team control, helpful and adversary external influence, team record, recognition for team discipline and adaptability

    Rule 1. Common Goal: ball knob on fulcrum opposite side

      Alternate: knob push, button push, single timer hot potatoes predetermined timer or custom, scale drop, hexagon fulcrum with hexagon points, tip toward winner (race), tip toward loser (competitive), co-op largest (friendliest), Jenga style with each jenga move a point (competitive friendly)

    Rule 2. Common assignment of single point earned agreement

    Rule 3. Common assignment of single point handicap accepted for each disagreement of rule

    Rule . Common boundary agreement of style

      Physical or imaginary

    Rule . Pick from agreed depth level cards or custom questions

      Alternate: noun level difficult card like 21Qs, 21 Qs difficulty from nouns to concelts, or taboo level difficulty cards same 2

    Rule . Cheat sheet of questions allowed

      Alternate: numbered “life lines” to use

      alternate: why am I the way I am (name a spirit of anger, sorrow, pain, pride, anxiety)

    Rule . Game ends after 21 questions

    Rule . Earn 1 point for each asked question

    Rule . Earn 1 point for the short shortest time recording only while asking question

    Rule . One ball move turn per point

    Rule . Sum at end and move once

      Alternate: move after every question

    Sales pitch: learn in common each other intimately or not, poor commoners game, if it is too emotional you have the choice to have a life does that not have to play the game called commoners, let comments create the sales pitch with creativity of usage of commoners name, steal the game just give credit to creator,

  • Wasted potential

    20251021

    Tell your face that ashnic86